v2.1.9: Crafting overhaul, smart inventory, HQ tree textures, updated README

This commit is contained in:
Michael Howard 2026-04-24 16:23:31 -05:00
parent 910e2d6a6e
commit 1a1cf3cc5f
5 changed files with 77 additions and 31 deletions

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MorriCraft-Windows.zip Normal file

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README.md
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### ⚔️ Combat & Survival
- **PvP Combat**: Real-time melee combat with synchronized hit registration, knockback, and audio feedback.
- **Health System**: 8-heart health system with a visual HUD and damage mechanics.
- **Survival Mechanics**: Falling damage and block-breaking progress.
- **Survival Mechanics**: Block-breaking progress and material-specific dig times.
### 👥 Multiplayer & LAN
- **P2P Architecture**: Cross-platform networking stack using standard sockets (Windows/Linux).
@ -20,14 +20,21 @@
- **Global Chat**: Press `Enter` to communicate with other players in real-time.
### 🔨 Crafting & Inventory
- **Dual Crafting Modes**: Supports both 2x2 player crafting and 3x3 Workbench crafting.
- **Inventory Insight**: Hover over any item to see its name and properties with dynamic tooltips.
- **Authentic Visuals**: Specialized rendering for complex blocks like logs (bark/rings) and crafting tables.
- **20+ Recipes**: Full crafting tree from logs to tools — wooden & stone tier tools, furnace, chest, doors, fences, ladders, and more.
- **Dual Crafting Modes**: 2×2 player inventory grid and 3×3 Workbench with pattern matching.
- **Smart Stacking**: Left-click merges same-type stacks, right-click picks up or places one item at a time.
- **Inventory Tooltips**: Hover over any item to see its name.
### ⚙️ Performance & Tech
- **Optimized Voxel Engine**: Texture batching and neighbor-chunk caching for stable 60+ FPS.
- **Dynamic World Gen**: Multi-octave Perlin noise (FBM) with forest, desert, and stone biomes.
- **Cross-Platform Portability**: Standalone binaries for Windows and Linux with zero external DLL dependencies.
### 🌲 World & Visuals
- **Multi-Texture Blocks**: Oak logs render with bark sides and ringed tops/bottoms. Grass has separate top/side/bottom faces.
- **High-Detail Foliage**: Custom leaf textures with natural green tinting.
- **Dynamic Lighting**: Full day/night cycle with atmospheric color shifts.
- **Optimized Rendering**: Texture batching, neighbor-chunk caching, and frustum culling for 60+ FPS.
### ⚙️ Technical
- **Dynamic World Gen**: Multi-octave Perlin noise (FBM) with forests, sand beaches, and ore veins.
- **Cross-Platform**: Standalone binaries for Windows and Linux with zero external DLL dependencies.
- **Auto-Update System**: Built-in version checking and download support.
---
@ -35,7 +42,7 @@
### Prerequisites
- **Linux**: `libpulse-dev`, `glfw` development headers.
- **Windows**: MinGW-w64 (for cross-compilation).
- **Windows**: Download the pre-built zip from Releases, or cross-compile with MinGW-w64.
### Build Instructions
@ -53,39 +60,78 @@ mkdir build-windows && cd build-windows
cmake -DCMAKE_TOOLCHAIN_FILE=../toolchain-windows.cmake ..
make -j$(nproc)
```
A pre-built `MorriCraft-Windows.zip` is available in the repository root.
---
## 🎮 Controls
- **WASD**: Movement
- **Space**: Jump
- **Mouse**: Look / Aim
- **Left Click**: Attack / Destroy Block
- **Right Click**: Place Block / Use Workbench
- **E**: Open Inventory
- **Enter**: Open Chat
- **1-9**: Hotbar Selection
- **ESC**: Pause / Menu
| Key | Action |
|-----|--------|
| **WASD** | Movement |
| **Space** | Jump |
| **Mouse** | Look / Aim |
| **Left Click** | Attack / Destroy Block |
| **Right Click** | Place Block / Use Workbench |
| **E** | Open Inventory |
| **Enter** | Open Chat |
| **1-9** | Hotbar Selection |
| **ESC** | Pause / Menu |
---
## 📜 Crafting Recipes
### 2×2 Player Grid
| Input | Output |
|-------|--------|
| 1 Log | 4 Planks |
| 4 Planks (2×2) | 1 Crafting Table |
| 2 Planks (vertical) | 4 Sticks |
### 3×3 Crafting Table
| Recipe | Output | Recipe | Output |
|--------|--------|--------|--------|
| PPP / .S. / .S. | Wooden Pickaxe | CCC / .S. / .S. | Stone Pickaxe |
| PP. / PS. / .S. | Wooden Axe | CC. / CS. / .S. | Stone Axe |
| .P. / .P. / .S. | Wooden Sword | .C. / .C. / .S. | Stone Sword |
| .P. / .S. / .S. | Wooden Shovel | .C. / .S. / .S. | Stone Shovel |
| PP. / .S. / .S. | Wooden Hoe | CC. / .S. / .S. | Stone Hoe |
| CCC / C.C / CCC | Furnace | PPP / P.P / PPP | Chest |
| PP. / PP. / PP. | Door ×3 | PSP / PSP | Fence ×3 |
| S.S / SSS / S.S | Ladder ×3 | ... / ... / CCC | Stone Slab ×6 |
*P = Plank, S = Stick, C = Cobblestone. Mirrored variants supported.*
---
## 📜 Version History
### v2.1.8 - Forest Fidelity (Latest)
- **High-Detail Leaves**: Integrated a new high-definition leaves texture with improved alpha transparency.
- **Tree Log Fix**: Corrected the rendering pipeline to ensure trees use the multi-texture Oak Log mapping.
### v2.1.9 - Crafting Overhaul (Latest)
- **20+ Recipes**: Added Log→Planks and full wooden/stone tool tier crafting.
- **Smart Inventory**: Left-click stacks same items, right-click picks up or places one.
- **Future Item IDs**: Added furnace, chest, ladder, fence, torch, door, and stone slab types.
### v2.1.8 - Forest Fidelity
- **HQ Leaves**: New high-definition leaf texture with proper green tinting.
- **Tree Fix**: Corrected log rendering to use multi-texture bark/ring mapping.
### v2.1.7 - Log Realism
- **Item Tooltips**: Added mouse-over identification for all inventory items.
- **UI Polish**: Dynamic tooltip positioning and screen-edge detection.
- **Oak Log Textures**: Dedicated bark (side) and ring (top) textures for logs.
### v2.1.6 - Inventory Insight
- **Item Tooltips**: Mouse-over identification for all inventory items.
### v2.1.2 - Combat & Health
- **PvP Melee**: Added ray-traced hit detection and synchronized knockback.
- **Heart HUD**: Implemented an 8-heart health system.
- **PvP Melee**: Ray-traced hit detection with knockback and audio feedback.
- **Heart HUD**: 8-heart health system.
### v2.1.0 - Personalization Update
- **Skin Editor**: Integrated shirt and pants color customization.
- **Humanoid Models**: Transitioned from placeholder "blobs" to multi-cube player avatars.
### v2.1.0 - Personalization
- **Skin Editor**: Shirt and pants color customization, synced across network.
- **Humanoid Models**: Multi-cube player avatars replacing placeholder blobs.
### v2.0.0 - Multiplayer
- **P2P Networking**: Cross-platform sockets with direct connect and LAN hosting.
- **Chat System**: Real-time text communication between players.
---
*Developed by the MorriCraft Team. Built with Raylib 5.0.*

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@ -843,7 +843,7 @@ int main(void)
// By default, windows have minimize, maximize, and close buttons on the top bar.
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "MorriCraft v2.1.8");
InitWindow(screenWidth, screenHeight, "MorriCraft v2.1.9");
LoadConfig();
SetExitKey(KEY_NULL); // Prevent ESC from closing the window
@ -2149,8 +2149,8 @@ int main(void)
DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE);
EndMode2D();
// Show Version Number (v2.1.8) in Red
DrawTextEx(customFont, "v2.1.8", (Vector2){ (float)currentWidth - 140, (float)currentHeight - 40 }, 22, 1.0f, RED);
// Show Version Number (v2.1.9) in Red
DrawTextEx(customFont, "v2.1.9", (Vector2){ (float)currentWidth - 140, (float)currentHeight - 40 }, 22, 1.0f, RED);
// --- PLAYER NAME POPUP (IF MISSING) ---
if (playerName == "") {