Fix enum scope and finalize v1.9.0 build
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@ -82,6 +82,8 @@ static std::string currentWorldName = "";
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static std::string playerName = "Player";
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static bool serverMode = false;
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enum MenuState { MAIN_MENU, OPTIONS_MENU, CREATE_WORLD_MENU, LOAD_WORLD_MENU, GAMEPLAY, PAUSE_MENU, CRAFTING_GUI, CHECKING_UPDATES, UPDATE_NOTES, UPDATE_FOUND, DOWNLOADING_UPDATE };
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// Forward Declarations
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bool IsExposedOptimized(int lx, int ly, int lz, Chunk* chunk, Chunk* nxM, Chunk* nxP, Chunk* nzM, Chunk* nzP);
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void RebuildChunkRenderList(Chunk* chunk, int cx, int cz);
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@ -671,7 +673,7 @@ int main(void)
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// By default, windows have minimize, maximize, and close buttons on the top bar.
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SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
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InitWindow(screenWidth, screenHeight, "MorriCraft v1.8.0");
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InitWindow(screenWidth, screenHeight, "MorriCraft v1.9.0");
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LoadConfig();
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SetExitKey(KEY_NULL); // Prevent ESC from closing the window
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@ -713,7 +715,6 @@ int main(void)
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float playerVelocityY = 0.0f;
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bool isGrounded = false;
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enum MenuState { MAIN_MENU, OPTIONS_MENU, CREATE_WORLD_MENU, LOAD_WORLD_MENU, GAMEPLAY, PAUSE_MENU, CRAFTING_GUI, CHECKING_UPDATES, UPDATE_NOTES, UPDATE_FOUND, DOWNLOADING_UPDATE };
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MenuState currentState = CHECKING_UPDATES;
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MenuState optionsReturnState = MAIN_MENU;
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